Warp Stream: the same live source, two ways

The time burned into the top of each picture is when the frame was captured. Your own clock is printed under each player. The difference is how far behind live you are.

Watching now: - Simulated viewers on each player: 0 Bitrate: - Server CPU: -
Warp (Media over QUIC)WebTransport, WebCodecs
Your clock (UTC)
--:--:--.---
Behind live
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Behind live (ms), last 60 s
Frames shown per second
LL-HLS200 ms parts, hls.js low-latency mode
hls.js keeps about 0.5 s behind the newest part and jumps back if it falls 0.8 s behind
Your clock (UTC)
--:--:--.---
Behind live (approx.)
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Behind live (ms), last 60 s
Frames shown per second